[SLG] [CatBellUnion] ねこメイドひろいました! Ver.1.0

Category:
Date:
2018-08-30 18:11 UTC
Submitter:
Seeders:
1
Information:
No information.
Leechers:
0
File size:
159.9 MiB
Completed:
3680
Info hash:
2d00e7c793c10d023991585fa98c295ba7c62f2e
**[SLG] [CatBellUnion] ねこメイドひろいました! Ver.1.0** [![https://img200.imagetwist.com/th/24964/lqdeut5xuq3z.jpg](https://img200.imagetwist.com/th/24964/lqdeut5xuq3z.jpg)](https://imagetwist.com/lqdeut5xuq3z/RJ233564_img_main.jpg) **Information:** **Title / タイトル:** ねこメイドひろいました! **Brand / ブランド:** CatBellUnion **Release / 販売日:** 2018/08/30 **File size / ファイル容量:** 159MB [![http://imageteam.org/upload/small/2018/08/30/5b8832fd486a7.jpg](http://imageteam.org/upload/small/2018/08/30/5b8832fd486a7.jpg)](http://imageteam.org/img-5b8832fd486e2.html) [![http://dimtus.com/upload/small/2018/08/30/5b883304b96d9.jpg](http://dimtus.com/upload/small/2018/08/30/5b883304b96d9.jpg)](http://dimtus.com/img-5b883304b9712.html)

File list

  • [SLG] [CatBellUnion] ねこメイドひろいました! Ver.1.0
    • APK
      • NekoHiroiMasita_1.0v.apk (39.6 MiB)
    • NekoHiroiMasita_1.0v_Data
      • Managed
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        • UnityEngine.AIModule.xml (58.2 KiB)
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        • UnityEngine.AccessibilityModule.xml (1.2 KiB)
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        • UnityEngine.AnimationModule.xml (119.4 KiB)
        • UnityEngine.AssetBundleModule.dll (4.5 KiB)
        • UnityEngine.AssetBundleModule.xml (174 Bytes)
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        • UnityEngine.ClusterRendererModule.xml (1003 Bytes)
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        • UnityEngine.IMGUIModule.xml (281.4 KiB)
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        • UnityEngine.InputModule.xml (168 Bytes)
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        • UnityEngine.PerformanceReportingModule.xml (592 Bytes)
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        • UnityEngine.Physics2DModule.xml (146.7 KiB)
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        • UnityEngine.PhysicsModule.xml (108.5 KiB)
        • UnityEngine.ScreenCaptureModule.dll (4.5 KiB)
        • UnityEngine.ScreenCaptureModule.xml (998 Bytes)
        • UnityEngine.SharedInternalsModule.dll (15.0 KiB)
        • UnityEngine.SharedInternalsModule.xml (178 Bytes)
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        • UnityEngine.StandardEvents.dll (31.5 KiB)
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        • UnityEngine.TerrainModule.xml (30.5 KiB)
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        • UnityEngine.TerrainPhysicsModule.xml (492 Bytes)
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        • UnityEngine.UI.dll (244.5 KiB)
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        • UnityEngine.UnityWebRequestModule.xml (50.5 KiB)
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        • UnityEngine.VehiclesModule.xml (6.0 KiB)
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        • UnityEngine.WebModule.dll (27.0 KiB)
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        • UnityEngine.WindModule.dll (5.0 KiB)
        • UnityEngine.WindModule.xml (2.1 KiB)
        • UnityEngine.dll (52.0 KiB)
        • mscorlib.dll (2.4 MiB)
      • Mono
        • EmbedRuntime
          • MonoPosixHelper.dll (111.0 KiB)
          • mono.dll (2.5 MiB)
        • etc
          • mono
            • 1.0
              • DefaultWsdlHelpGenerator.aspx (56.8 KiB)
              • machine.config (16.9 KiB)
            • 2.0
              • Browsers
                • Compat.browser (1.6 KiB)
              • DefaultWsdlHelpGenerator.aspx (59.0 KiB)
              • machine.config (27.0 KiB)
              • settings.map (2.6 KiB)
              • web.config (11.4 KiB)
            • mconfig
              • config.xml (25.2 KiB)
            • browscap.ini (304.7 KiB)
            • config (1.7 KiB)
      • Resources
        • unity default resources (3.4 MiB)
        • unity_builtin_extra (317.7 KiB)
      • ScreenSelector.bmp (206.3 KiB)
      • app.info (28 Bytes)
      • boot.config (27 Bytes)
      • globalgamemanagers (34.2 KiB)
      • globalgamemanagers.assets (43.7 KiB)
      • level0 (10.4 KiB)
      • level1 (25.9 KiB)
      • level2 (61.1 KiB)
      • level3 (24.3 KiB)
      • level4 (24.8 KiB)
      • level5 (24.7 KiB)
      • level6 (44.9 KiB)
      • sharedassets0.assets (18.7 KiB)
      • sharedassets0.assets.resS (630.3 KiB)
      • sharedassets0.resource (18.1 KiB)
      • sharedassets1.assets (278.5 KiB)
      • sharedassets1.assets.resS (7.4 MiB)
      • sharedassets1.resource (3.8 MiB)
      • sharedassets2.assets (50.4 KiB)
      • sharedassets2.assets.resS (2.7 MiB)
      • sharedassets2.resource (1.3 MiB)
      • sharedassets3.assets (484.4 KiB)
      • sharedassets3.assets.resS (28.2 MiB)
      • sharedassets3.resource (381.2 KiB)
      • sharedassets4.assets (830.6 KiB)
      • sharedassets4.assets.resS (15.1 MiB)
      • sharedassets4.resource (665.4 KiB)
      • sharedassets5.assets (737.7 KiB)
      • sharedassets5.assets.resS (18.5 MiB)
      • sharedassets5.resource (311.2 KiB)
      • sharedassets6.assets (5.5 KiB)
      • sharedassets6.resource (291.3 KiB)
    • NekoHiroiMasita_1.0v.exe (635.5 KiB)
    • UnityPlayer.dll (21.3 MiB)
mosaic field in sharedassets3 ;)
@Prick how do you remove it without blanking out the game please?
Open sharedassets3.assets, find mosaic field, export dump, change blocksize to 1, save, import dump, save asset file, overwrite asset file, done.
What is a mosaic field
@prick there is no entry for blocksize in the exported dump
lmfao, its under the name "mosaic field" category "material" highlight the damn thing and export the dump for it. You can go check out the thread on F95 for my uploaded uncensor. Working on the android version as I type this.
Yeah, scratch the android uncensor, shit got complicated, and then got more complicated. So probably not gonna happen from me.
thanks for that mod. i got the dump from the one you gave and compared it to the original to try and find what exactly you changed and they were the same. maybe the asset extractor is not working properly for me or something. was there supposed to be an entry something like "blocksize = 1" ? I only got this: 0 Material Base 1 string m_Name = "MosaicField" 0 PPtr<Shader> m_Shader 0 SInt32 m_FileID = 0 0 SInt32 m_PathID = 8 0 UnityPropertySheet m_SavedProperties 0 map m_TexEnvs 0 Array Array (0 items) 0 SInt32 size = 0 0 map m_Floats 0 Array Array (0 items) 0 SInt32 size = 0 0 map m_Colors 0 Array Array (5 items) 0 SInt32 size = 5 [0] 0 pair data 0 FastPropertyName first 1 string name = "" 0 ColorRGBA second 0 float r = -1.#QNAN0 0 float g = 0.000000 0 float b = 0.000000 0 float a = 0.000000 with a few of the last color section repeated
Oh, thanks! I got rid of the mosaic ^ ^
I believe that is a faulty dump export. I'm not going to paste the entirety of the dump, but you should have the line... 0 map m_Floats 0 Array Array (18 items) 0 int size = 18 [0] 0 pair data 1 string first = "_BlockSize" 0 float second = 12.200000 Considering the data from your dump is similar, I would again say you aren't using the right asset extractor. Try looking on github for AssetsBundleExtractor v2.2
https://f95zone.com/threads/how-to-uncensor-almost-any-unity-game.17914/ Decided to collect my knowledge on the topic and create a tutorial. Enjoy.